Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts

Monday, August 1, 2011

Lynda.com 3ds Max 2011 Particle Effects

Lynda.com 3ds Max 2011 Particle Effects

Author: Steve Nelle | Duration: 05h 53m | Released on: 10/15/2010 | Exercise files: Yes

 

Description
In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.
Topics include:

    Controlling particle timing, quantity, and rotation
    Comparing particle system types, such as PArray, Super Spray, and more
    Using instanced particles to customize a particle's shape
    Understanding how to set up a particle flow
    Wiring PFlow operators and tests to change particle behavior
    Creating realistic-looking particles using maps
    Adding Gravity and Wind
    Using Space Warps like Vortex, Motor, and PBomb
    Making particles follow a path
    Spawning particles
    Creating realistic smoke

 

Table Of Contents
Introduction
Welcome
How to use this course
Using the exercise files

1. Introduction to Particle Systems
Understanding particle systems
Comparing event-driven and non-event-driven systems
Controlling particle timing and quantity
Adjusting particle size and speed
Making particles rotate
Exploring standard particle types
Using metaparticles for fluid-type effects
Using a scene object as a particle
Understanding rendering and viewport redrawing

2. Particle System Types
Spray
Snow
Blizzard
PArray
PCloud
Super Spray

3. Introduction to Particle Flow
Understanding particle flow
Navigating the Particle view
Working with operators
Adding a test to an event
Wiring events to change a particle's behavior
Adjusting particle flow settings

4. Special Material and Rendering Considerations
Understanding material
Setting map options and particle edge blending
Changing particle appearance with age maps
Blurring moving particles with the MBlur map
Blurring particles
Outputting a render for compositing

5. Introduction to Space Warps
Understanding space warps
Using Bind to Space Warp
Adding Gravity to an effect
Adding Wind to an effect
Rotating particles with Motor space warp
Creating swirling effects with Vortex space warp
Blowing things up with Bomb space warp
Blowing things up with PBomb space warp
Making particles follow a path
Creating wave effects
Creating ripples
Deflecting particles off surfaces
Spawning particles

6. Project: Creating Smoldering Cigarette Smoke
Creating a Super Spray particle system for the smoke
Adding wind
Dampening the particle movement
Adjusting the wind settings for realistic smoke movement
Creating more realistic-looking smoke

7. Project: Creating Ocean Water
Creating the geometry and camera
Adding the background
Creating water movement
Creating the animated material for the water

8. Project: Creating Fountain Water
Creating Super Spray water particles
Adding gravity
Creating the fountain water material
Constructing the particle water material
Making final adjustments

9. Project: Creating a Mudslide Using MetaParticles
Creating the geometry
Adding the mudslide particle system
Binding a Gravity space warp to the particles
Adding the Deflector space warp
Creating the materials for the scene
Making final adjustments

10. Project: Exploding a Wooden Shack
Scoping out the project
Creating the explosive devices
Adjusting the explosion settings
Setting up the shack's visibility track
Creating the fire effect
Adding a bright explosion glow and wrapping things up

11. Project: Turning Water into Steam Using Particle Flow
Scoping out the project
Creating and positioning the particle flow system
Reviewing the PFlow events
Building the water drop geometry
Creating the water drop material
Adjusting the PFlow settings
Adding the Collision Spawn Test and deflector
Turning the drops into steam
Creating the steam material
Making the final adjustments

Conclusion
Goodbye

 

Download Links :

Use Only One Group of Links Below (Links Are not Interchangeable)

Check all Links of the group you choose before downloading to be sure that all files are available

http://www.filesonic.com/file/r000216945/205647071/3ds_Max_2011_Particle_Effects.part1.rar
http://www.filesonic.com/file/r000216945/205647081/3ds_Max_2011_Particle_Effects.part2.rar
http://www.filesonic.com/file/r000216945/205647091/3ds_Max_2011_Particle_Effects.part3.rar
http://www.filesonic.com/file/r000216945/205647101/3ds_Max_2011_Particle_Effects.part4.rar
http://www.filesonic.com/file/r000216945/205647111/3ds_Max_2011_Particle_Effects.part5.rar
http://www.filesonic.com/file/r000216945/205647121/3ds_Max_2011_Particle_Effects.part6.rar

OR

http://uploading.com/files/ae31a93c/3ds_Max_2011_Particle_Effects.part1.rar
http://uploading.com/files/2am62b1d/3ds_Max_2011_Particle_Effects.part2.rar
http://uploading.com/files/bf7563dd/3ds_Max_2011_Particle_Effects.part3.rar
http://uploading.com/files/694fad8d/3ds_Max_2011_Particle_Effects.part4.rar
http://uploading.com/files/b8a8cd73/3ds_Max_2011_Particle_Effects.part5.rar
http://uploading.com/files/b4f9f6a7/3ds_Max_2011_Particle_Effects.part6.rar
http://uploading.com/files/a92e8f9c/3ds_Max_2011_Particle_Effects.part7.rar
http://uploading.com/files/e76bdada/3ds_Max_2011_Particle_Effects.part8.rar

OR

http://www.fileserve.com/file/eFeHkmR/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part1.rar
http://www.fileserve.com/file/UskueM7/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part2.rar
http://www.fileserve.com/file/BETapb4/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part3.rar
http://www.fileserve.com/file/pppMPHS/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part4.rar
http://www.fileserve.com/file/SAutmtC/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part5.rar
http://www.fileserve.com/file/KftCMVy/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part6.rar
http://www.fileserve.com/file/VXU7GVc/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part7.rar

OR

http://www.fileserve.com/file/HDMy5rk/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part1.rar
http://www.fileserve.com/file/NnEE8Gr/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part2.rar
http://www.fileserve.com/file/H2s3YN7/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part3.rar
http://www.fileserve.com/file/3mSPg8b/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part4.rar

OR

http://www.fileserve.com/file/Nsd2NtS/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part1.rar
http://www.fileserve.com/file/8sdU3d3/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part2.rar
http://www.fileserve.com/file/KJ8gGdT/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part3.rar
http://www.fileserve.com/file/FmkM7UE/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part4.rar
http://www.fileserve.com/file/wu39QV7/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part5.rar
http://www.fileserve.com/file/B6sP767/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part6.rar
http://www.fileserve.com/file/QtDjrXS/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part7.rar

OR

http://www.filesonic.com/file/r000216945/27005377/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part1.rar
http://www.filesonic.com/file/r000216945/27005627/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part2.rar
http://www.filesonic.com/file/r000216945/27006013/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part3.rar
http://www.filesonic.com/file/r000216945/27005263/Lynda.com.3ds.Max.2011.Particle.Effects-QUASAR.part4.rar

 

Or

Download it Using Torrent here

Saturday, June 26, 2010

Lynda.com 3DS Max 2011 New Features


Author: Steve Nelle | Duration (hr:min): 02:44 | Language: English | 1DVD | Released on: 5/13/2010 | Exercise files: Yes | Size ( Compressed ): 486MB | Size ( After Extraction ): 551MB



Description
In 3ds Max 2011 New Features, author Steve Nelle introduces the new features and productivity enhancements in 3ds Max 2011, with a special emphasis on the Slate Material Editor and CAT character animation system. The course examines enhancements to existing features, customization options to the modeling ribbon, scene management improvements, as well as creating scene objects using the Object Paint tool. Exercise files are included with the course.
Topics include:

* Using Caddies
* Slate Material Editor Overview
* Building a node-based shader
* Understanding the CAT (Character Animation Tools) plug-in
* Building and animating CATRigs
* Using the Viewport Canvas
* Rendering with the Quicksilver Hardware renderer
* Using the SketchUp importer



Table Of Contents
Introduction
Welcome
Using the exercise files

1. Modeling Improvements
Customizing the Modeling Ribbon
Using Caddies
Creating multiple instances with the Object Paint tool
Using animated objects with Object Paint

2. Texture and Material Enhancements
Using the Slate material editor
Using the Material/Map browser
Using Active View
Editing parameters
Understanding the layout of a node-based shader
Building a node-based shader
Looking at the Autodesk Material Library
Understanding the Viewport Canvas

3. The CAT Character Animation System
Understanding CAT
Using CAT preset rigs
Creating a custom CAT rig
Fine-tuning a rig
Animating with CAT
Creating walk cycles with CATMotion
Using CATMotion footprints

4. Scene Management Enhancements
Saving files in a previous format
Minimizing the Command panel
Viewport selection fixes and improvements
Using the improved snap functionality
Using the SketchUp importer
Rendering with the Quicksilver hardware renderer

Conclusion
Goodbye


Download Links:

Download From Hotfile
Each file 150 MB Except the last one

 

 

Lynda.com 3ds Max 2010 Lighting and Rendering with Mental Ray


Author: Aaron F. Ross | Duration (hr:min): 05:43 | Language: English | 1DVD | Released on: 12/2/2009 | Exercise files: Yes | Size ( Compressed ): 577MB | Size ( After Extraction ): 637MB


Description
3ds Max 2010: Lighting and Rendering with mental ray explores one of the most powerful toolsets for photorealistic 3D image visualization: the mental ray renderer in 3ds Max. Aaron F. Ross shows how to use mental ray's combination of materials, lighting, and rendering to achieve a variety of effects, from glossy surfaces to reflections and transparency. He provides an in-depth review of photometrics and the tools used to adjust lighting in 3ds Max, including brightness, intensity, and color temperature along with a wide variety of lighting scenarios. Aaron also devotes time to getting the most out of mental ray's powerful rendering engine and improving render efficiency. Exercise files are included with this course.
Topics include:

* Applying mental ray materials
* Setting photometric lighting
* Rendering glossy surfaces with raytracing
* Using indirect illumination
* Simulating exterior and interior lighting scenarios
* Selecting appropriate special effects


Table Of Contents
Introduction
Welcome
Using the exercise files
Setting a project folder

1. Concepts
Understanding mental ray
Understanding local illumination
Understanding global illumination
Assigning the mental ray renderer
Using the rendered frame window controls

2. Gamma Correction
Understanding gamma
Recognizing the symptoms of incorrect gamma settings
Applying gamma correction

3. Ray Tracing
Understanding raytracing
Limiting the trace depth of reflections and refractions
Applying a raytrace reflection map to a standard material
Applying a raytrace refraction map to a standard material
Setting the index of refraction
Using architectural materials for raytraced reflections

4. Transparency
Modeling thin, transparent objects such as window glass
Disabling shadows
Setting simple transparency

5. Materials
Understanding the pros and cons of mental ray materials
Getting familiar with the Arch & Design material
Learning from the Arch & Design templates
Working with diffuse color and diffuse level
Setting reflectivity and glossiness
Rendering thin wall reflections
Rendering solid glass
Controlling BRDF
Rendering translucency
Using ProMaterials

6. Photometrics and Exposure Control
Understanding photometrics
Understanding the importance of modeling to scale
Using free lights
Selecting photometric templates
Understanding mr photographic exposure control
Adjusting brightness with exposure value
Using photographic exposure settings
Understanding color temperature
Setting the exposure whitepoint
Adjusting contrast with exposure image control

7. Advanced Photometrics
Installing and using photometric .IES files
Choosing a light distribution type
Setting light intensity
Using target lights
Adjusting spotlight hotspot and falloff angles
Emitting light from shape

8. Shadows
Understanding the pros and cons of shadow types
Controlling shadows via object properties
Controlling shadows via light exclusion
Rendering shadow map shadows
Rendering raytraced shadows

9. Final Gather
Understanding final gather
Adjusting exposure control for final gather
Setting initial FG point density and rays per FG point
Setting interpolation and diffuse bounces
Tuning final gather settings to the scene
Controlling object properties for final gather
Optimizing final gather for animations

10. Sampling Quality
Controlling render quality with samples per pixel
Understanding spatial contrast settings
Using filter settings to apply blur for anti-aliasing

11. Exterior Daylight
Creating a daylight system
Setting the location, date, and time from the Motion panel
Choosing mr sun and mr sky from the Modify panel
Understanding the mr physical sky environment map
Adjusting exposure value and image control
Setting the exposure whitepoint
Choosing a sky model
Controlling haze
Working with mr sky advanced parameters

12. Interior Daylight
Understanding mr sky portals
Creating mr sky portals
Controlling mr sky portal shadows

13. Rendering Environment Backdrops in 3ds Max
Understanding the pros and cons of environment mapping
Acquiring or creating background images
Modeling a flat image plane backdrop
Increasing map output for use with exposure control
Adjusting the color map to color-correct the backdrop
Applying a LookAt constraint to the image plane
Modeling cylindrical panorama backgrounds

14. Compositing Environment Backdrops in Photoshop
Understanding alpha channels
Rendering still images for After Effects or Photoshop
Converting the alpha channel to a Photoshop layer mask
Using Photoshop adjustment layers for color correction

15. Ambient Occlusion in Arch & Design Materials
Understanding ambient occlusion
Enabling AO in the arch & design material
Using color from other materials
Setting ambient occlusion parameters

16. Scene-Wide Ambient Occlusion
Understanding the need for a "poor man's global illumination"
Creating a standard omni light at the origin
Setting intensity and enabling ambient only
Creating an ambient/reflective occlusion map
Adjusting type and samples
Setting bright and dark
Understanding spread
Setting max distance and falloff
Excluding transparent and self-illuminated objects

17. Volume Lights
Understanding atmospheres
Adding a volume light atmosphere
Setting exposure physical scale to "unitless"
Adjusting volume light parameters
Adding noise to the volume light

18. Lens Effects
Understanding lens effects
Adding a lens effect to a light
Adjusting lens effect globals
Setting glow element parameters
Adding a star element

Conclusion
Goodbye


Download Links:
Download From Hotfile
Each file 150 MB Except the last one



Lynda.com 3ds Max 2010 New Features


Author: Steve Nelle | Duration (hr:min): 01:38 | Language: English | 1DVD | Released on: 7/7/2009 | Exercise files: Yes | Size ( Compressed ): 262MB | Size ( After Extraction ): 314MB


Description
3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.
Topics include:

* Using the Application button and QuickAccess toolbar
* Understanding the Viewport changes and shading enhancements
* Understanding and customizing the Modeling Ribbon
* Managing materials with the new Material Explorer
* Exploring improvements to the Mental Ray Render Frame window
* Adding multiple soundtracks using ProSound


Table Of Contents

Introduction
Welcome
Using the exercise files

1. Working with the New Interface
Understanding the interface
Using the Application button and the Quick Access toolbar
Understanding the Modeling Ribbon
Reverting back to the look of 3ds Max 2009

2. Scene Management Tools
Introducing the Scene Explorer improvements
Using containers
Using the Transform toolbox
Understanding OBJ import and export enhancements

3. Viewport Changes and Enhancements
Using right-click controls
Previewing soft shadows
Applying Ambient Occlusion
Using exposure controls

4. Modeling Improvements
Using the Modeling Ribbon
Customizing the Modeling Ribbon
Using the new Edge Loop tools
Understanding the Quadify Mesh modifier
Using the ProOptimizer modifier
Using Hair Spline Deform

5. Materials
Viewing the Material Explorer
Using the viewport canvas
Using the Render Surface map
Using the Mental Ray Multi Sub-Map Shader

6. Other New Stuff
Adding multiple soundtracks using ProSound
Understanding the new Particle Flow operators and tests
Exploring Mental Ray's Render Frame Window improvements
Using Biped's new Knuckle feature

Conclusion
Goodbye


Download links:
Download From Hotfile
Each file 150 MB Except the last one

 

 
 
 

Lynda.com 3ds Max 9 Modeling


Author: Steve Nelle | Duration (hr:min): 13:33 | Language: English | 1DVD | Released on: 9/25/2007 | Exercise files: Yes | Size : 1.5GB


Description
Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.
Topics include:

* Understanding the model-building process
* Comprehending the geometry of modeling
* Editing with 2D and 3D shape commands
* Extruding objects
* Lathing objects
* Lofting objects
* Creating a low polygon human character
* Creating architectural objects
* NURBS and Patch modeling
* Booleans and other compound modeling techniques
* Adding and minimizing geometry
* Grouping, attaching, and linking objects
* Merging and importing files


Table Of Contents
Introduction
Welcome
How to use this title
Using the exercise files

1. Introduction to Modeling
Understanding the building process
Introducing the interface
Modeling with precision
Aligning with precision
Using reference material
Using Lights to your advantage
Using Cameras to your advantage
Using Materials to your advantage
Arc rotation options
Important rendering techniques

2. Modeling Geometry
Shapes (2D) vs. objects (3D)
Sub-object geometry types
Sub-object selection methods
Sub-object transformations
The Ignore Backfacing option
The Soft Selection feature
Surface Normals

3. Introduction to 2D Spline Modeling
Creating shapes
Editing shapes commands
2D spline modeling pitfalls
Edit Spline vs. Editable Spline

4. Extruding Objects
Drawing a shape to extrude
Extruding pitfalls
Start New Shape and attaching shapes
Nested shapes
Creating a nested shape logo
Animating nested shapes
Creating text
Extruding vs. beveling text

5. Lathing Objects
Lathing pitfalls
Drawing a shape to lathe
Lathing a shape
Using the Outline command
The Shell Modifier
Changing the lathe axis

6. Project: Lathing a Tire and Rim
Creating the tire and rim shapes
Lathing the shapes and adjusting the lathe axis
Building the inside rim
Finalizing the tire and rim

7. Lofting Objects
Shape vs. path
Lofting issues and problems
Lofting multiple shapes
Loft deformations
Animating loft deformations
Mapping a lofted object
The Sweep Modifier

8. Project: Lofting a Screwdriver
Creating the loft shapes
Lofting multiple shapes
Finalizing the screwdriver

9. Introduction to Polygonal Modeling
Creating basic geometry
Edit Mesh vs. Editable Mesh
Edit Mesh vs. Edit Poly
Sub-object vertex commands
Sub-object edge commands
Sub-object polygon commands
Subdivision surfaces
Deform Paint

10. Modeling with Modifiers
Bend
Displace
FFD (freeform deformation)
Lattice
Noise
Slice
Applying modifiers at the sub-object level
Copying and pasting modifiers
Important modifier stack issues

11. Other Compound Modeling Techniques
Booleans
Boolean issues and considerations
Conform
Connect
Scatter
ShapeMerge
Terrain

12. Project: Creating a Electrical Part Using ProBooleans
Creating the objects
Combining multiple Boolean operations
Animating the Boolean

13. Project: Polygonal Modeling a Jet Plane
Using reference images
Modeling the body
Modeling the front and back wings
Modeling the nose cone and front intake ports
Modeling the tail and exhaust ports
Modeling the cockpit
Modeling the wing intake ports
Modeling additional details

14. Project: Polygonal Modeling a Human Character
Using reference images
Setting up the reference image planes
Modeling the boot
Modeling the pants
Modeling the torso
Modeling the arm
Modeling the hand
Attaching the hand
Roughing out the head
Adding detail to the head
Modeling the neck
Finalizing the character

15. Creating Architectural Objects
Creating walls
Creating doors
Creating windows
Creating railing
Creating stairs
Creating foliage

16. Introduction to Spline and Patch Modeling
Introduction to patches
Working with patch splines
Creating and editing patch surfaces

17. Project: Patch Modeling an Alien Spaceship
Using reference images
Modeling the fuselage
Adding detail to the fuselage
Modeling the wing
Adding detail to the wing
Finalizing the spaceship

18. Introduction to NURBS Modeling
Creating NURBS curves
Creating NURBS surfaces
Creating NURBS surfaces from curves
NURBS blends and fillets
NURBS curves on surface

19. Project: NURBS Modeling a Submarine
Using reference images
Modeling the body
Modeling the side fins
Modeling the tail
Modeling the tower
Modeling the antennae
Finalizing the sub

20. Cloning Methods
Copying objects
Instancing objects
Referencing objects
The Make Unique option

21. ''Gathering'' Methods
Grouping objects
Attaching objects
Linking objects

22. Adding and Minimizing Geometry
MeshSmooth
TurboSmooth
The Tessellate Modifier
The Optimize Modifier

23. Merging and Importing Files
Merging 3ds Max files
Importing other wireframe file formats
Importing Illustrator files
Importing CAD files
Working with corrupt scene files

Conclusion
Goodbye


Download Links:
as Links can’t stay more so you can download this tutorial as a torrent
 
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